Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Interactive Learning Environment for Astronomy with Finger Pointing and Augmented Reality
ICALT '08 Proceedings of the 2008 Eighth IEEE International Conference on Advanced Learning Technologies
Sphere: multi-touch interactions on a spherical display
Proceedings of the 21st annual ACM symposium on User interface software and technology
Potential of virtual worlds for remote space exploration
Advances in Engineering Software
Improving FTIR based multi-touch sensors with IR shadow tracking
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Wiimote and Kinect: gestural user interfaces add a natural third dimension to HCI
Proceedings of the International Working Conference on Advanced Visual Interfaces
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The wide availability of low-cost sensing devices is opening the possibility to easily create different interaction settings, which exploit various techniques for a more natural interaction, especially in public and shared settings. In this paper, we compared two different solutions for enhancing the interaction experience of a planetarium application, both replicable at a reasonable cost. The first version is based on a simple multi-touch paradigm, while the second one exploits a full-body interaction together with a projection on geodetic sphere. We detail the technical implementation of both versions and, in addition, we discuss the results of user-study that compared the two modalities, which highlights a tradeoff between the control and the users' involvement in the virtual environment.