IBM computer usability satisfaction questionnaires: psychometric evaluation and instructions for use
International Journal of Human-Computer Interaction
Experimentation in software engineering: an introduction
Experimentation in software engineering: an introduction
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Hacking the Nintendo Wii Remote
IEEE Pervasive Computing
The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces
IEEE Computer Graphics and Applications
IV '10 Proceedings of the 2010 14th International Conference Information Visualisation
Brave NUI World: Designing Natural User Interfaces for Touch and Gesture
Brave NUI World: Designing Natural User Interfaces for Touch and Gesture
Natural exploration of 3D models
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity
Teaching natural user interaction using OpenNI and the Microsoft Kinect sensor
Proceedings of the 2011 conference on Information technology education
Controlling a planetarium software with a Kinect or in a multi-touch table: a comparison
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
The bit dome: creating an immersive digital environment with a Kinect-based user interface
Journal of Computing Sciences in Colleges
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The recent diffusion of advanced controllers, initially designed for the home game console, has been rapidly followed by the release of proprietary or third part PC drivers and SDKs suitable for implementing new forms of 3D user interfaces based on gestures. Exploiting the devices currently available on the game market, it is now possible to enrich, with low cost motion capture, the user interaction with desktop computers by building new forms of natural interfaces and new action metaphors that add the third dimension as well as a physical extension to interaction with users. This paper presents two systems specifically designed for 3D gestural user interaction on 3D geographical maps. The proposed applications rely on two consumer technologies both capable of motion tracking: the Nintendo Wii and the Microsoft Kinect devices. The work also evaluates, in terms of subjective usability and perceived sense of Presence and Immersion, the effects on users of the two different controllers and of the 3D navigation metaphors adopted. Results are really encouraging and reveal that, users feel deeply immerse in the 3D dynamic experience, the gestural interfaces quickly bring the interaction from novice to expert style and enrich the synthetic nature of the explored environment exploiting user physicality.