The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Human-computer interaction in the new millennium
Human-computer interaction in the new millennium
StyleCam: interactive stylized 3D navigation using integrated spatial & temporal controls
Proceedings of the 15th annual ACM symposium on User interface software and technology
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
HoverCam: interactive 3D navigation for proximal object inspection
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
An Introduction to 3-D User Interface Design
Presence: Teleoperators and Virtual Environments
Improving FTIR based multi-touch sensors with IR shadow tracking
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Wiimote and Kinect: gestural user interfaces add a natural third dimension to HCI
Proceedings of the International Working Conference on Advanced Visual Interfaces
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We report on two interactive systems for natural exploration of 3d models. Manipulation and navigation of 3d virtual objects can be a difficult task for a novel user, specially with a common 2D display. With traditional input devices such as 3d mice, trackballs, etc. the interaction doesn't insist directly on the models, but is mediated and not intuitive. Our user interface allows casual users to inspect 3D objects at various scales, panning, rotating, and zooming, all through hand manipulations analogous to the way people interact with the real world. We show the design and compare the tests on two alternative natural interfaces: multitouch and free-hand gestures. Both provide a natural dual-handed interaction and at the same time free the user from the need of adopting a separate device.