3D object modeling using spatial and pictographic gestures
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Multi-finger gestural interaction with 3d volumetric displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
Paper windows: interaction techniques for digital paper
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An interface for virtual 3D sculpting via physical proxy
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Sphere: multi-touch interactions on a spherical display
Proceedings of the 21st annual ACM symposium on User interface software and technology
pCubee: a perspective-corrected handheld cubic display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comparison of competitive and cooperative task performance using spherical and flat displays
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
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In this paper, we present a spherical display with Fish-Tank VR as a means for interacting with three- dimensional objects. We implemented the spherical display by reflecting a projected image off a hemispherical mirror, allowing for a seamless curvilinear display surface. Diffuse illumination is used for detecting touch points on the sphere. The user's head position and the position of the sphere are also tracked using a Vicon motion capture device. Users can perform multi-touch gestures to interact with 3D content on the spherical display. Our system relies on the metaphor of a snow globe. Users can walk around a display while maintaining motion parallax corrected viewpoints of the object on the display. They can interact with the 3D object using multitouch interaction techniques, allowing for rotating and scaling of the 3D model on the display.