VideoWhiteboard: video shadows to support remote collaboration
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using spatial cues to improve videoconferencing
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Telepresence: integrating shared task and person spaces
Proceedings of the conference on Graphics interface '92
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Multiparty videoconferencing at virtual social distance: MAJIC design
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Anthropometric data on horizontal head movements in videocommunications
Conference Companion on Human Factors in Computing Systems
HyperMirror: toward pleasant-to-use video mediated communication system
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
The GAZE groupware system: mediating joint attention in multiparty communication and collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Eye gaze patterns in conversations: there is more to conversational agents than meets the eyes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Being Digital
Explaining effects of eye gaze on mediated group conversations:: amount or synchronization?
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
GAZE-2: conveying eye contact in group video conferencing using eye-controlled camera direction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The blue-c distributed scene graph
EGVE '03 Proceedings of the workshop on Virtual environments 2003
blue-c: a spatially immersive display and 3D video portal for telepresence
ACM SIGGRAPH 2003 Papers
Presence: Teleoperators and Virtual Environments
BiReality: mutually-immersive telepresence
Proceedings of the 12th annual ACM international conference on Multimedia
MultiView: spatially faithful group video conferencing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pseudo-3D Video Conferencing with a Generic Webcam
ISM '08 Proceedings of the 2008 Tenth IEEE International Symposium on Multimedia
Achieving eye contact in a one-to-many 3D video teleconferencing system
ACM SIGGRAPH 2009 papers
Multi-view lenticular display for group teleconferencing
Proceedings of the 2nd International Conference on Immersive Telecommunications
Multiple angle viewer for remote medical training
Proceedings of the second ACM international workshop on Multimedia technologies for distance leaning
Squaring the circle: how framing influences user behavior around a seamless cylindrical display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MM+Space: n x 4 degree-of-freedom kinetic display for recreating multiparty conversation spaces
Proceedings of the 15th ACM on International conference on multimodal interaction
Towards mobile embodied 3d avatar as telepresence vehicle
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: applications and services for quality of life - Volume Part III
HCI International'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction design - Volume Part I
ARM-COMS: ARm-Supported embodied COmmunication monitor system
HCI'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction for learning, culture, collaboration and business - Volume Part III
Hi-index | 0.01 |
In this paper, we present TeleHuman, a cylindrical 3D display portal for life-size human telepresence. The TeleHuman 3D videoconferencing system supports 360 degree motion parallax as the viewer moves around the cylinder and optionally, stereoscopic 3D display of the remote person. We evaluated the effect of perspective cues on the conveyance of nonverbal cues in two experiments using a one-way telecommunication version of the system. The first experiment focused on how well the system preserves gaze and hand pointing cues. The second experiment evaluated how well the system conveys 3D body postural information. We compared 3 perspective conditions: a conventional 2D view, a 2D view with 360 degree motion parallax, and a stereoscopic view with 360 degree motion parallax. Results suggest the combined presence of motion parallax and stereoscopic cues significantly improved the accuracy with which participants were able to assess gaze and hand pointing cues, and to instruct others on 3D body poses. The inclusion of motion parallax and stereoscopic cues also led to significant increases in the sense of social presence and telepresence reported by participants.