Proceedings of the 17th annual ACM symposium on User interface software and technology
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Public Ubiquitous Computing Systems: Lessons from the e-Campus Display Deployments
IEEE Pervasive Computing
Using isovist views to study placement of large displays in natural settings
CHI '07 Extended Abstracts on Human Factors in Computing Systems
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding collective play in an urban screen game
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Staging Urban Interactions with Media Façades
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Social interaction around a rural community photo display
International Journal of Human-Computer Studies
Instrumenting the city: developing methods for observing and understanding the digital cityscape
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Looking glass: a field study on noticing interactivity of a shop window
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Urban HCI: spatial aspects in the design of shared encounters for media facades
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Urban HCI: interaction patterns in the built environment
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
The role of context in media architecture
Proceedings of the 2012 International Symposium on Pervasive Displays
Proceedings of the 4th Media Architecture Biennale Conference: Participation
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In this paper we focus on the spatial configuration and emergent social interactions in two locations in London mediated by interactive and networked urban displays. Our analysis draws upon interactions mediated through displays we implemented in the real world connecting four urban spaces [1]. We outline our case study and the methodology we implemented, including the analysis of the spatial layout on the micro/local scale in two sites, followed by the observations of social behavior and technologically mediated interactions by actors, spectators and passers-by during two community events, before finally outlining the following identified interaction zones: 1) direct interaction space surrounding the display (direct); 2) the surrounding public space (wide); and 3) across spatial boundaries i.e. the remotely connected space through networked displays (connected) over time. We highlight site-specific interactions and compare them to the more generic types of interactions, thus contributing to the understanding of mediated social interactions. We suggest that the properties of the spatial layout play a significant role and, to a certain extent, frame the type of interactions mediated through public displays. We highlight in particular the dynamic and interconnected nature of this mediation, defined through the spatial layout, people, type of social activities, and time of the day.