Personal computing: the post-PC era
Communications of the ACM
A look at human interaction with pervasive computers
IBM Systems Journal
Design at Work: Cooperative Design of Computer Systems
Design at Work: Cooperative Design of Computer Systems
Understanding Computers and Cognition: A New Foundation for Design
Understanding Computers and Cognition: A New Foundation for Design
Computer
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What we talk about when we talk about context
Personal and Ubiquitous Computing
Participatory It Design: Designing for Business and Workplace Realities
Participatory It Design: Designing for Business and Workplace Realities
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When second wave HCI meets third wave challenges
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Computer
Proceedings of the 2nd international conference on Tangible and embedded interaction
Borderline issues: social and material aspects of design
Human-Computer Interaction
Smart Objects as Building Blocks for the Internet of Things
IEEE Internet Computing
Natural user interfaces: the prospect and challenge of touch and gestural computing
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Participatory design and "democratizing innovation"
Proceedings of the 11th Biennial Participatory Design Conference
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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We investigate ways in which emergent digital technologies embedded into "soft things" offer new possibilities for communication, collaboration and co-creation between people with and without disabilities. Specifically, we look at ways in which tangible, net based, multi-modal artifacts can be used for creating and sharing music and visuals. In this paper, we describe the notion of co-creative tangibles, and the ways in which different stakeholders talk about these "smart things". The three participating groups are children and their families, care givers and teachers, and researchers from different disciplines. We will specifically investigate Universal Design in the area of Tangible Interaction, and ways of talking about the "things" we develop, use and interact with.