DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Push me, shove me and I show you how you feel: recognising mood from emotionally rich interaction
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Energy Scavenging for Mobile and Wireless Electronics
IEEE Pervasive Computing
Enhancing ubiquitous computing with user interpretation: field testing the home health horoscope
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A bright green perspective on sustainable choices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '08 Extended Abstracts on Human Factors in Computing Systems
A quantitative investigation of inertial power harvesting for human-powered devices
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Getting to green: understanding resource consumption in the home
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
The peppermill: a human-powered user interface device
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Mapping the landscape of sustainable HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design of eco-feedback technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Coffee maker patterns and the design of energy feedback artefacts
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Proceedings of the 8th ACM Conference on Designing Interactive Systems
WATTR: a method for self-powered wireless sensing of water activity in the home
Proceedings of the 12th ACM international conference on Ubiquitous computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive generator: a self-powered haptic feedback device
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing eco-feedback systems for everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A phenomenology of human-electricity relations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond energy monitors: interaction, energy, and emerging energy systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Undesigning technology: considering the negation of design by design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The local energy indicator: designing for wind and solar energy systems in the home
Proceedings of the Designing Interactive Systems Conference
Electric materialities and interactive technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Paper generators: harvesting energy from touching, rubbing and sliding
Proceedings of the 26th annual ACM symposium on User interface software and technology
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This paper creatively explores and critically inquires into power and energy at scales at which it can be generated by human bodily kinetic motion, with goals of promoting more engaging, meaningful, and sustainable interactions with and through interactive technology and electricity. To do so we delineate and name the research and design space of interactive microgeneration (IμG) and the subarea of human-power microgeneration (HPμG). We then present findings from a qualitative study employing (i) novel design prototypes we designed (e.g., a hand-powered mobile phone), (ii) commercially available products (e.g., a solar phone charger), and (iii) common everyday products (e.g., a kitchen knife, a food processor). Our empirical study and design explorations point to new design and research opportunities and challenges related to the generation and consumption of electrical energy in everyday life.