The drift table: designing for ludic engagement
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Aesthetic interaction: a pragmatist's aesthetics of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Designing full body movement interaction using modern dance as a starting point
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Proceedings of the 1st international conference on Tangible and embedded interaction
Learning and Inferring Motion Patterns using Parametric Segmental Switching Linear Dynamic Systems
International Journal of Computer Vision
Aesthetics and experience-centered design
ACM Transactions on Computer-Human Interaction (TOCHI)
A comparative study of interaction metaphors for large-scale displays
CHI '09 Extended Abstracts on Human Factors in Computing Systems
3D user interface combining gaze and hand gestures for large-scale display
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Continuous realtime gesture following and recognition
GW'09 Proceedings of the 8th international conference on Gesture in Embodied Communication and Human-Computer Interaction
The urban musical game: using sport balls as musical interfaces
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Movement qualities as interaction modality
Proceedings of the Designing Interactive Systems Conference
Identifying emotions expressed by mobile users through 2D surface and 3D motion gestures
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
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In this paper we address the question of extending user experience in large scale tactile displays. Our contribution is a non task-oriented interaction technique based on modern dance for the creation of aesthetically pleasant large scale tactile interfaces. This approach is based on dance movement qualities applied to touch interaction allowing for natural gestures in large touch displays. We used specific movements from a choreographic glossary and developed a robust movement quality recognition process. To illustrate our approach, we propose a media installation called A light touch, where touch is used to control a light spot reacting to movement qualities.