Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Technology as Experience
Exploring technology adoption and use through the lens of residential mobility
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
eMoto: affectively involving both body and mind
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When second wave HCI meets third wave challenges
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
Proceedings of the 1st international conference on Tangible and embedded interaction
Accountabilities of presence: reframing location-based systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Keeping in touch by technology: maintaining friendships after a residential move
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hunting for fun: solitude and attentiveness in collaboration
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
soft(n): toward a somaesthetics of touch
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Hand in hand with the material: designing for suppleness
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Transferring qualities from horseback riding to design
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Experiential artifacts as a design method for somaesthetic service development
Proceedings of the 2011 ACM symposium on The role of design in UbiComp research & practice
Appreciating plei-plei around mobiles: playfulness in Rah island
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
I, the device: observing human aversion from an HCI perspective
CHI '12 Extended Abstracts on Human Factors in Computing Systems
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Since we started carrying mobiles phones, they have altered the ways in which we orient our bodies in the world. Many of those changes are invisible to us - they have become habits, deeply engrained in our society. To make us more aware of our bodily ways of living with mobiles and open the design space for novel ways of designing mobiles and their interactions, we decided to study one of the last groups of users on earth who had not been exposed to mobiles: the people of Vanuatu. As they had so recently started using mobiles, their use was still in flux: the fragility of the mobile was unusual to them as was the need to move in order to find coverage. They were still getting used to carrying their mobiles and keeping them safe. Their encounters with mobile use exposed the need to consider somaesthetics practices when designing mobiles as they profoundly affect our bodily ways of being in the world.