DJogger: a mobile dynamic music device
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Interaction techniques for musical performance with tabletop tangible interfaces
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
A survey of advances in vision-based human motion capture and analysis
Computer Vision and Image Understanding - Special issue on modeling people: Vision-based understanding of a person's shape, appearance, movement, and behaviour
Proceedings of the 1st international conference on Tangible and embedded interaction
Uses of accelerometer data collected from a wearable system
Personal and Ubiquitous Computing
Shoogle: excitatory multimodal interaction on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring tabletop file system interaction
CHI '07 Extended Abstracts on Human Factors in Computing Systems
A Wii remote, a game engine, five sensor bars and a virtual reality theatre
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Gesture recognition with a Wii controller
Proceedings of the 2nd international conference on Tangible and embedded interaction
Stirring up experience through movement in game play: effects on engagement and social behaviour
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Activity sensing in the wild: a field trial of ubifit garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Does Body Movement Engage You More in Digital Game Play? and Why?
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
An activity recognition system for mobile phones
Mobile Networks and Applications
New Interaction Concepts by Using the Wii Remote
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Activity recognition from accelerometer data
IAAI'05 Proceedings of the 17th conference on Innovative applications of artificial intelligence - Volume 3
Gait recognition using wearable motion recording sensors
EURASIP Journal on Advances in Signal Processing - Special issue on recent advances in biometric systems: a signal processing perspective
Guest Editorial: State of the Art in Image- and Video-Based Human Pose and Motion Estimation
International Journal of Computer Vision
Emoções na interação humano-computador: um estudo considerando sensores
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
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The ability to move is an important characteristic of the human condition and an important aspect for interactive settings. The role of body movement however was not addressed with priority in human computer interaction until now. In this paper we explore the possibilities and issues for usability and user experience research utilizing body motion data. We provide an overview of relevant related work and report the setup and initial results of two studies utilizing body motion capture. We discuss the experiences made in using motion capture approaches for human computer interaction research and provide an outlook on future directions of research.