Uses of accelerometer data collected from a wearable system
Personal and Ubiquitous Computing
Activity sensing in the wild: a field trial of ubifit garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Mobile Sensing Platform: An Embedded Activity Recognition System
IEEE Pervasive Computing
Does Body Movement Engage You More in Digital Game Play? and Why?
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Comparing Two Emotion Models for Deriving Affective States from Physiological Data
Affect and Emotion in Human-Computer Interaction
Affect and Emotion in Human-Computer Interaction: From Theory to Applications
Affect and Emotion in Human-Computer Interaction: From Theory to Applications
Exploring the possibilities of body motion data for human computer interaction research
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
Audio–Visual Affective Expression Recognition Through Multistream Fused HMM
IEEE Transactions on Multimedia
Proceedings of the 10th Brazilian Symposium on on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction
Interação de idosos com celulares: flexibilidade para atender a diversidade
Proceedings of the 10th Brazilian Symposium on on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction
Affect prediction from physiological measures via visual stimuli
International Journal of Human-Computer Studies
Data Collection Framework to the Learning Monitoring Using Logical Sensor Network
ICALT '12 Proceedings of the 2012 IEEE 12th International Conference on Advanced Learning Technologies
From Smart to Cognitive Phones
IEEE Pervasive Computing
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
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Emotions make human's life to have meaning, allowing them to enjoy experiences, interacting with the environment and with the others through the senses. Emotions are human factors that help in decision making and bring with answers that are indispensable for understanding and explaining the behavior of users. In this way, making use of sensors for capturing such data can assist in the design of universal solutions. In this article, we explore research using sensors to capture the emotional responses of users in interaction with computer systems. As well as the modeling and analysis of the data collected and the design decisions.