Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Emancipated pixels: real-world graphics in the luminous room
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Surface drawing: creating organic 3D shapes with the hand and tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A spatially-aware tangible interface for computer-aided design
CHI '03 Extended Abstracts on Human Factors in Computing Systems
PHOXEL-SPACE: an interface for exploring volumetric data with physical voxels
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Reach the virtual environment: 3D tangible interaction with scientific data
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
WYSIWYF: exploring and annotating volume data with a tangible handheld device
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The role of physical controllers in motion video gaming
Proceedings of the Designing Interactive Systems Conference
Tangible user interfaces for learning
International Journal of Technology Enhanced Learning
Tangible Interfaces for Art Restoration
International Journal of Creative Interfaces and Computer Graphics
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Tangible User Interfaces are well-suited to handling three-dimensional data sets by direct manipulation of real objects in space, but current interfaces can make it difficult to look inside dense volumes of information. This paper presents the Handsaw, a system that detects a virtual cut-plane projected by an outstretched hand or laser-line directly on an object or space and reveals sectional data on an adjacent display. By leaving the hands free and using a remote display, these techniques can be shared between multiple users and integrated into everyday practice. The Handsaw has been prototyped for scientific visualizations in medicine, engineering and urban design. User evaluations suggest that using a hand is more intuitive while projected light is more precise than keyboard and mouse control, and the Handsaw system has the potential to be used effectively by novices and in groups.