High resolution virtual reality
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Two-handed input in a compound task
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Computers in Stereotactic Neurosurgery
Computers in Stereotactic Neurosurgery
3-Draw: A Tool for Designing 3D Shapes
IEEE Computer Graphics and Applications
Two-handed interactive stereoscopic visualization
Proceedings of the 7th conference on Visualization '96
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Two-handed virtual manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
Using transparent props for interaction with the virtual table
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Minimally Immersive Flow Visualization
IEEE Transactions on Visualization and Computer Graphics
The studierstube augmented reality project
Presence: Teleoperators and Virtual Environments
Minimally-immersive interactive volumetric information visualization
INFOVIS '96 Proceedings of the 1996 IEEE Symposium on Information Visualization (INFOVIS '96)
PHOXEL-SPACE: an interface for exploring volumetric data with physical voxels
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Handsaw: tangible exploration of volumetric data by direct cut-plane projection
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Special session in honor of randy pausch
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Human-centered visualization environments
Human-centered visualization environments
The influence of head tracking and stereo on user performance with non-isomorphic 3D rotation
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
Hi-index | 4.10 |
The authors' computer-based neurosurgical planning system, Netra, incorporates a 3D user interface based on the two-handed physical manipulation of handheld tools in free space. These user-interface props help transfer the neurosurgeon's skills for manipulating tools to operating a user interface for visualizing 3D medical images. From the surgeon's perspective, the interface is analogous to holding a miniature head in one hand. This head can be "sliced open" or pointed to via a cross-sectioning plane or a stylus tool, respectively, held in the other hand. The authors' informal evaluations of over 50 neurosurgeons have shown that with a cursory introduction, surgeons can understand and use the interface within about one minute of touching the props. The system is intended for clinical use by neurosurgeons doing real work. The authors have tested it in the context of surgical procedures involving real patients. In fact, various components of Netra have been used for approximately 40 patients in clinical cases involving epilepsy, brain tumors, or neurological-based motor disorders. Initial experiences indicate that technology-based systems such as Netra can significantly contribute to the surgical management of patients with certain neurological diseases.