The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Proceedings of the 1997 symposium on Interactive 3D graphics
Usability analysis of 3D rotation techniques
Proceedings of the 10th annual ACM symposium on User interface software and technology
Voodoo dolls: seamless interaction at multiple scales in virtual environments
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Rotating virtual objects with real handles
ACM Transactions on Computer-Human Interaction (TOCHI)
Non-isomorphic 3D rotational techniques
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Hands-free multi-scale navigation in virtual environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
A study in interactive 3-D rotation using 2-D control devices
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Pop Through Button Devices for VE Navigation and Interaction
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Amplifying head movements with head-mounted displays
Presence: Teleoperators and Virtual Environments
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Haptic Hybrid Rotations: Overcoming Hardware Angular Limitations of Force-Feedback Devices
VR '06 Proceedings of the IEEE conference on Virtual Reality
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We present an experimental study that explores how head tracking and stereo viewing affect user performance when rotating 3D virtual objects using isomorphic and non-isomorphic rotation techniques. Our experiment com- pares isomorphic with non-isomorphic rotation utilizing four different display modes (no head tracking/no stereo, head tracking/no stereo, no head tracking/stereo, and head tracking/stereo) and two different angular error thresh- olds for task completion. Our results indicate that rotation error is significantly reduced when subjects perform the task using non-isomorphic 3D rotation with head tracking/stereo than with no head tracking/no stereo. In addition, subjects performed the rotation task with significantly less error with head tracking/stereo and no head tracking/stereo than with no head tracking/no stereo, regardless of rotation technique. The majority of the subjects tested also felt stereo and non-isomorphic amplification was important in the 3D rotation task.