A testbed for studying and choosing predictive tracking algorithms in virtual environments
EGVE '03 Proceedings of the workshop on Virtual environments 2003
A shared-aperture tracking display for augmented reality
Presence: Teleoperators and Virtual Environments - special issue: IEEE virtual reality 2002 conference
Single-handed interaction techniques for multiple pressure-sensitive strips
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Interacting with hidden content using content-aware free-space transparency
Proceedings of the 17th annual ACM symposium on User interface software and technology
NOYO: 6DOF elastic rate control for virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Navidget for 3D interaction: Camera positioning and further uses
International Journal of Human-Computer Studies
The influence of head tracking and stereo on user performance with non-isomorphic 3D rotation
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
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We present a novel class of virtual reality input devices that combine pop through buttons with 6 DOF trackers. Compared to similar devices that use conventional buttons, pop through devices double the number of potential discrete interaction modes, since each button has two activation states corresponding to light and firm pressure. This additional state per button provides a foundation to address a range of shortcomings with conventional virtual environment input devices that includes reducing the physical dexterity required to perform interactions, reducing the cognitive complexity of some compound tasks, and enabling the design of less obtrusive devices without sacrificing expressive power. Specifically, we present two novel input devices: the FingerSleeve was designed to be minimally obtrusive physically, whereas the TriggerGun was designed to be physically similar to, yet more functional than a conventional hand-held trigger device. Further, we present a set of novel navigation and interaction techniques that leverage the capabilities of our pop through button devices to improve interaction quality, and provide insight into harnessing the potential of pop through buttons for other tasks. Finally, we discuss how we incorporated one of our devices into a real application.