Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Rapid controlled movement through a virtual 3D workspace
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Rockin'Mouse: integral 3D manipulation on a plane
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The omni-directional treadmill: a locomotion device for virtual worlds
Proceedings of the 10th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The i-Cone" " A Panoramic Display System for Virtual Environments
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Pop Through Button Devices for VE Navigation and Interaction
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
The CAT for efficient 2D and 3D interaction as an alternative to mouse adaptations
Proceedings of the ACM symposium on Virtual reality software and technology
Developing and analyzing intuitive modes for interactive object modeling
Proceedings of the 9th international conference on Multimodal interfaces
The Benefits of Co-located Collaboration and Immersion on Assembly Modeling in Virtual Environments
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
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It is an interesting challenge to design input devices that are easy to learn and use and that allow a wide range of differentiated input. We have developed a novel joystick-like handheld input device as a 6DOF elastic rate controller for travel and rate-controlled object manipulation in virtual environments. The NOYO combines a 6DOF elastic force sensor with a 3DOF source-less isotonic orientation tracker. This combination allows consistent mapping of input forces from local device coordinates to absolute world coordinates, effectively making the NOYO a "SpaceMouse to go". The device is designed to allow one-handed as well as two-handed operation, depending on the task and the skill level of the user. A quantitative usability study shows the handheld NOYO to be up to 21% faster, easier to learn, and significantly more efficient than the SpaceMouse desktop device.