Navidget for 3D interaction: Camera positioning and further uses

  • Authors:
  • Martin Hachet;Fabrice Decle;Sebastian Knödel;Pascal Guitton

  • Affiliations:
  • INRIA - Université de Bordeaux, France;INRIA - Université de Bordeaux, France;INRIA - Université de Bordeaux, France;INRIA - Université de Bordeaux, France

  • Venue:
  • International Journal of Human-Computer Studies
  • Year:
  • 2009

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Abstract

This paper presents an extended version of Navidget. Navidget is a new interaction technique for camera positioning in 3D environments. This technique derives from the point-of-interest (POI) approaches where the endpoint of a trajectory is selected for smooth camera motions. Unlike the existing POI techniques, Navidget does not attempt to automatically estimate where and how the user wants to move. Instead, it provides good feedback and control for fast and easy interactive camera positioning. Navidget can also be useful for distant inspection when used with a preview window. This new 3D user interface is totally based on 2D inputs. As a result, it is appropriate for a wide variety of visualization systems, from small handheld devices to large interactive displays. A user study on TabletPC shows that the usability of Navidget is very good for both expert and novice users. This new technique is more appropriate than the conventional 3D viewer interfaces in numerous 3D camera positioning tasks. Apart from these tasks, the Navidget approach can be useful for further purposes such as collaborative work and animation.