An immersive 3D video-conferencing system using shared virtual team user environments
Proceedings of the 4th international conference on Collaborative virtual environments
blue-c: a spatially immersive display and 3D video portal for telepresence
ACM SIGGRAPH 2003 Papers
Understanding performance in coliseum, an immersive videoconferencing system
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Parallel LOD for static and dynamic generic geo-referenced data
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Navidget for 3D interaction: Camera positioning and further uses
International Journal of Human-Computer Studies
MobileTI: a portable tele-immersive system
MM '09 Proceedings of the 17th ACM international conference on Multimedia
The Visual Computer: International Journal of Computer Graphics
Dream world: CUDA-accelerated real-time 3D modeling system
VECIMS'09 Proceedings of the 2009 IEEE international conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
A hierarchical programming model for large parallel interactive applications
NPC'07 Proceedings of the 2007 IFIP international conference on Network and parallel computing
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Networked virtual environments like Second Life enable distant people to meet for leisure as well as work. But users are represented through avatars controlled by keyboards and mouses, leading to a low sense of presence especially regarding body language. Multi-camera real-time 3D modeling offers a way to ensure a significantly higher sense of presence. But producing quality geometries, well textured, and to enable distant user tele-presence in non trivial virtual environments is still a challenge today. In this paper we present a tele-immersive system based on multi-camera 3D modeling. Users from distant sites are immersed in a rich virtual environment served by a parallel terrain rendering engine. Distant users, present through their 3D model, can perform some local interactions while having a strong visual presence. We experimented our system between three large cities a few hundreds kilometers apart from each other. This work demonstrate the feasibility of a rich 3D multimedia environment ensuring users a strong sense of presence.