Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Parallel Model Simplification of Very Large Polygonal Meshes
PDPTA '02 Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications - Volume 3
Performance prediction for mappings of distributed applications on PC clusters
NPC'07 Proceedings of the 2007 IFIP international conference on Network and parallel computing
Interactive rendering of massive terrains on PC clusters
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
A 3d data intensive tele-immersive grid
Proceedings of the international conference on Multimedia
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We propose to illustrate a generic Levels Of Details (LOD) technique which is a key point to construct distributed VR application involving large static or dynamic datasets, issued from measurements or big simulations. This demo focus on a parallel LOD algorithm for GIS and presents a 3D textured section of the Loire river near Orléans. Since all visualized data are handle in RAM memory without complex pre-processing, this method is transposable into more dynamic context where texture data are generated from simulations.