Navigation and mapping in large-scale space
AI Magazine
A toolset for navigation in virtual environments
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Guided navigation of virtual environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Characterizing browsing strategies in the World-Wide Web
Proceedings of the Third International World-Wide Web conference on Technology, tools and applications
Navigating large virtual spaces
International Journal of Human-Computer Interaction - Special issue on human-virtual environment interaction
Constrained 3D navigation with 2D controllers
VIS '97 Proceedings of the 8th conference on Visualization '97
Path drawing for 3D walkthrough
Proceedings of the 11th annual ACM symposium on User interface software and technology
Exploring 3D navigation: combining speed-coupled flying with orbiting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Distance-field based skeletons for virtual navigation
Proceedings of the conference on Visualization '01
Pushing back: evaluating a new behaviour for the back and forward buttons in web browsers
International Journal of Human-Computer Studies
Pop Through Button Devices for VE Navigation and Interaction
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
VR '04 Proceedings of the IEEE Virtual Reality 2004
Visualizing 3D scenes using non-linear projections and data mining of previous camera movements
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
HoverCam: interactive 3D navigation for proximal object inspection
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Movement in Cluttered Virtual Environments
Presence: Teleoperators and Virtual Environments
Distance field illumination: a rendering method to aid in navigation of virtual environments
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
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Users of virtual environments regularly have problems using 3D motion interfaces and exhibit a disturbing tendency to become disoriented and get lost quickly in large virtual worlds. We introduce the active guideline, a novel auxiliary motion technique and navigation aid for virtual environments. Similar to the ubiquitous Back-button interface for web navigation, the active guideline implicitly records a history of the user's motion and allows immediate and convenient travel back (and forth) along a trace of the previously traveled path. This lets users revisit previous viewpoints, allowing them to recover from being "lost in space" by enabling easy, continuous backtracking all the way up to the "home" position. In contrast to bookmarking of viewpoints, the active guideline is "always-on" and requires no active user intervention or strategic planning to successfully function as a navigation aid. This paper discusses the behavior and implementation of the active guideline and presents results of an initial study exploring the usability of the technique.