Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rapid controlled movement through a virtual 3D workspace
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Through-the-lens camera control
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Guided navigation of virtual environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The virtual cinematographer: a paradigm for automatic real-time camera control and directing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Wayfinding strategies and behaviors in large virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two pointer input for 3D interaction
Proceedings of the 1997 symposium on Interactive 3D graphics
Multiperspective panoramas for cel animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Efficient navigation around complex virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Constrained 3D navigation with 2D controllers
VIS '97 Proceedings of the 8th conference on Visualization '97
Worldlets: 3D thumbnails for 3D browsing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multiple-center-of-projection images
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Critical zones in desert fog: aids to multiscale navigation
Proceedings of the 11th annual ACM symposium on User interface software and technology
Path drawing for 3D walkthrough
Proceedings of the 11th annual ACM symposium on User interface software and technology
Warping and morphing of graphical objects
Warping and morphing of graphical objects
UniCam—2D gestural camera controls for 3D environments
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A framework for assisted exploration with collaboration
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Observer dependent deformations in illustration
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Mosaicing on Adaptive Manifolds
IEEE Transactions on Pattern Analysis and Machine Intelligence
Exploring 3D navigation: combining speed-coupled flying with orbiting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A framework for unifying presentation space
Proceedings of the 14th annual ACM symposium on User interface software and technology
Digital Image Warping
StyleCam: interactive stylized 3D navigation using integrated spatial & temporal controls
Proceedings of the 15th annual ACM symposium on User interface software and technology
Knowledge Discovery in Databases
Knowledge Discovery in Databases
Artistic Multiprojection Rendering
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
A framework for elastic presentation space
A framework for elastic presentation space
ShowMotion: camera motion based 3D design review
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
View projection animation for occlusion reduction
Proceedings of the working conference on Advanced visual interfaces
Evaluating the effectiveness of occlusion reduction techniques for 3D virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Single camera flexible projection
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Technical Section: View-projection animation for 3D occlusion management
Computers and Graphics
ViewCube: a 3D orientation indicator and controller
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Scene reconstruction and visualization from internet photo collections
Scene reconstruction and visualization from internet photo collections
Active view optimization for viewing objects in motion
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Enhanced 3d interaction with augmented visual information
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
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We describe techniques for exploring 3D scenes by combining non-linear projections with the interactive data mining of camera navigations from previous explorations. Our approach is motivated by two key observations: First, that there is a wealth of information in prior explorations of a scene that can assist in future presentations of the same scene. Second, current linear perspective camera models produce images that are too limited to adequately capture the complexity of many 3D scenes. The contributions of this paper are two-fold. First, we show how spatial and temporal subdivision schemes can be used to store camera navigation information that is data mined and clustered to be interactively applicable to a number of existing techniques. Second, we show how the movement of a traditional linear perspective camera is closely tied to non-linear projections that combine space and time. As a result, we present a coherent system where the navigation of a conventional camera is data mined to provide both the understandability of linear perspective and the flexibility of non-linear projection of a 3D scene in real-time. Our system's generality is illustrated by three visualization techniques built with a single data mining and projection infrastructure.