User-centric viewpoint computation for haptic exploration and manipulation
Proceedings of the conference on Visualization '01
Assisted navigation for large information spaces
Proceedings of the conference on Visualization '02
A case study on automatic camera placement and motion for visualizing historical data
Proceedings of the conference on Visualization '02
Interactive navigation in complex environments using path planning
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Visualizing 3D scenes using non-linear projections and data mining of previous camera movements
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
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This paper introduces a novel method to automatically generate camera animation for scenes with objects in motion. A means of bounding the scene is first discussed, in order to provide a restricted surface for the camera to move along. Methods for generating static views of a scene are then developed, based on prior literature in the field of optimal camera views. Methods for producing smooth animations for camera paths are developed. This is broken up into two constraints; the minimum distance constraint and the minimum angle constraint. Finally, a camera path is produced based on the two prior constraints. This framework is then applied to the problem of facial tracking and visualizing a large scene.