CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Virtual reality in scientific visualization
Communications of the ACM
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Haptic issues for virtual manipulation
Haptic issues for virtual manipulation
Towards usable VR: an empirical study of user interfaces for immersive virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The cubic mouse: a new device for three-dimensional input
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Evaluation of a collaborative volume rendering application in a distributed virtual environment
EGVE '02 Proceedings of the workshop on Virtual environments 2002
What's Real About Virtual Reality?
IEEE Computer Graphics and Applications
Speech/Gesture Interface to a Visual-Computing Environment
IEEE Computer Graphics and Applications
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics and Applications
EEWWW!!: tangible interfaces for navigating into the human body
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Search space reduction in optical tracking
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Enabling Classification and Shading for 3D Texture Mapping Based Volume Rendering
VISUALIZATION '99 Proceedings of the 10th IEEE Visualization 1999 Conference (VIS '99)
Optical Tracking Using Projective Invariant Marker Pattern Properties
VR '03 Proceedings of the IEEE Virtual Reality 2003
Passive haptics significantly enhances virtual environments
Passive haptics significantly enhances virtual environments
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Visualization Handbook
Experiencing 3D interactions in virtual reality and augmented reality
Proceedings of the 2nd European Union symposium on Ambient intelligence
Immersive Design of DNA Molecules with a Tangible Interface
VIS '04 Proceedings of the conference on Visualization '04
Tangible user interfaces for 3D clipping plane interaction with volumetric data: a case study
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
Let's stop pushing the envelope and start addressing it: a reference task agenda for HCI
Human-Computer Interaction
Handsaw: tangible exploration of volumetric data by direct cut-plane projection
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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In this paper we present an augmented virtuality system with a set of tangible devices for interactive visualization with scientific data (volumetric scalar field data and molecular data). We describe the design concepts and application scenarios that underlie the development of the interfaces and system. The prototype system allows users to interact with scientific data by manipulating tangible devices, such as a graspable cube, pen and plane frame. These devices provide passive haptic cues that help the user to maintain position awareness and relative spatial relation during three-dimensional (3D) interaction. Active stereoscopic shutter glasses can be used to provide a 3D display, whenever necessary. We describe the differences with traditional fish tank and fully immersive virtual reality (VR) systems. At the end of the paper, we discuss the user experience and the research questions related to VR system with tangible interfaces for visualization application. Our planned activities for obtaining a more in-depth understanding of some of the usability issues involved through user study are described as well.