Scientific visualization: techniques and applications
Scientific visualization: techniques and applications
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Usability analysis of 3D rotation techniques
Proceedings of the 10th annual ACM symposium on User interface software and technology
Introduction to volume rendering
Introduction to volume rendering
The cubic mouse: a new device for three-dimensional input
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A study in interactive 3-D rotation using 2-D control devices
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Real-time 3D interaction with ActiveCube
CHI '01 Extended Abstracts on Human Factors in Computing Systems
EEWWW!!: tangible interfaces for navigating into the human body
CHI '03 Extended Abstracts on Human Factors in Computing Systems
IEEE Transactions on Visualization and Computer Graphics
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Emerging frameworks for tangible user interfaces
IBM Systems Journal
An Introduction to 3-D User Interface Design
Presence: Teleoperators and Virtual Environments
Reach the virtual environment: 3D tangible interaction with scientific data
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
WYSIWYF: exploring and annotating volume data with a tangible handheld device
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Visualization via direct volume rendering is a potentially very powerful technique for exploring and interacting with large amounts of scientific data. However, the available two-dimensional (2D) interfaces make three-dimensional (3D) manipulation with such data very difficult. Many usability problems during interaction in turn discourage the widespread use of volume rendering as a scientific tool. In this paper, we present a more in-depth investigation into one specific interface aspect, i.e., the positioning of a clipping plane within volume-rendered data. More specifically, we propose three different interface prototypes that have been realized with the help of wireless vision-based tracking. These three prototypes combine aspects of 2D graphical user interfaces with 3D tangible interaction devices. They allow to experience and compare different user interface strategies for performing the clipping plane interaction task. They also provide a basis for carrying out user evaluations in the near future.