Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Inside MASSIVE-3: flexible support for data consistency and world structuring
Proceedings of the third international conference on Collaborative virtual environments
Locales: Supporting Large Multiuser Virtual Environments
IEEE Computer Graphics and Applications
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Interaction techniques for common tasks in immersive virtual environments: design, evaluation, and application
Volume rendering in a virtual environment
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Reach the virtual environment: 3D tangible interaction with scientific data
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
3D Anatomical Model Visualization within a Grid-Enabled Environment
Computing in Science and Engineering
Distributed Collaborative Visualization Using Light Field Rendering
CCGRID '09 Proceedings of the 2009 9th IEEE/ACM International Symposium on Cluster Computing and the Grid
Collaborative visualization: current systems and future trends
Proceedings of the 16th International Conference on 3D Web Technology
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
Medical applications of multi-field volume rendering and VR techniques
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
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In this paper, we present a collaborative volume rendering application which can be used in distributed virtual environments. The application allows the users to collaboratively view volumetric data and manipulate the transfer functions. Furthermore, 3D markers can be used to support communication. The collaborative setup includes a full duplex audio channel between the virtual environments. The developed software was evaluated with external users who were asked to solve tasks in two scenarios which resembled real-world situations from the medical field: a presentation and a time-constrained search task. For the evaluation, two 4-sided CAVE-like virtual environments were linked. The collaborative application was analyzed for both technical and social aspects.