Environment mapping and other applications of world projections
IEEE Computer Graphics and Applications
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Rendering with concentric mosaics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Evaluation of a collaborative volume rendering application in a distributed virtual environment
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Video Acceptability and Frame Rate
IEEE MultiMedia
IEEE Computer Graphics and Applications
gViz - Visualization Middleware for e-Science
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
High-performance imaging using arrays of inexpensive cameras
High-performance imaging using arrays of inexpensive cameras
Collaborative Visualization: A Review and Taxonomy
DS-RT '05 Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Image-Based Rendering
RAVE: the resource-aware visualization environment
Concurrency and Computation: Practice & Experience
On-demand transmission model for remote visualization using image-based rendering
Concurrency and Computation: Practice & Experience
Hi-index | 0.00 |
Interactive distributed visualization is an emerging technology with numerous applications. However, many of the present approaches of interactive distributed visualization are based on the traditional polygonal processing graphics pipeline. Our research is centred on investigating an alternative method using Image-Based Rendering (IBR) which uses (multiple) images of the scene instead of a 3D geometrical representation. A key advantage to the use of IBR techniques is that the bandwidth required is independent of scene complexity and is therefore predictable given knowledge of the desired final image resolution. In this paper, we describe our IBR based interactive distributed visualization platform involving Light Field rendering and present results which indicate the scalability of our approach to accommodate multiple collaborative users. To our knowledge this is the first system to demonstrate deployment of interactive Light Field rendering to large numbers of distributed users.