Eye-hand co-ordination with force feedback
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
BUILD-IT: An Intuitive Design Tool Based on Direct Object Manipulation
Proceedings of the International Gesture Workshop on Gesture and Sign Language in Human-Computer Interaction
Co-location and Tactile Feedback for 2D Widget Manipulation
VR '04 Proceedings of the IEEE Virtual Reality 2004
Reach the virtual environment: 3D tangible interaction with scientific data
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Immersive molecular visualization and interactive modeling with commodity hardware
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
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We demonstrate basic 2D and 3D interactions in both a Virtual Reality (VR) system, called the Personal Space Station, and an Augmented Reality (AR) system, called the Visual Interaction Platform. Since both platforms use identical (optical) tracking hardware and software, and can run identical applications, users can experience the effect of the way the systems present their information to them (as VR or AR). Since the systems use state-of-the-art tracking technology, the users can also experience the opportunities and limitations offered by such technology at first hand. Such hands-on experience is expected to enrich the discussion on the role that VR and AR systems (with optical tracking) could and/or should play within Ambient Intelligence.