Mixed Reality: Merging Real and Virtual Worlds
Mixed Reality: Merging Real and Virtual Worlds
Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback?
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
"Boundary of Illusion: " An Experiment of Sensory Integration with a Pseudo-Haptic System
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
VR '03 Proceedings of the IEEE Virtual Reality 2003
The Hand is Slower than the Eye: A Quantitative Exploration of Visual Dominance over Proprioception
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
T-RHYTHM: A System for Supporting Rhythm Learning by Using Tactile Devices
WMTE '05 Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Editorial: Current trends in 3D user interface research
International Journal of Human-Computer Studies
Inducing human motion by visual manipulation
Proceedings of the 2nd Augmented Human International Conference
Tangible 3D haptics on touch surfaces: virtual compliance
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Pseudo-haptics: from the theoretical foundations to practical system design guidelines
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Modifying an identified angle of edged shapes using pseudo-haptic effects
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part I
Embodied interactions with audio-tactile virtual objects in AHNE
HAID'12 Proceedings of the 7th international conference on Haptic and Audio Interaction Design
Modifying an identified position of edged shapes using pseudo-haptic effects
Proceedings of the 18th ACM symposium on Virtual reality software and technology
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This paper introduces a novel pseudo-haptic approach called HEMP-Hand-displacEMent-based Pseudo-haptics. The main idea behind HEMP is to provide haptic-like sensations by dynamically displacing the visual representation of the user's hand. This paper studies the possible application of HEMP to the simulation of force fields (FFs). The proposed hardware solution for simulating the hand displacement is based on an augmented reality configuration, the video see-through head-mounted display. A response model is proposed for controlling the hand displacement. This model adapts to the user's hand movements. It also accounts for a number of perceptual and system constraints. An experiment has been carried out to investigate the potential of the proposed technique. Subjects had to perform an FF strength comparison task and to fill in an illusion evaluation questionnaire. Comparison response results show that different FF strength levels are discriminable and the questionnaire indicates that subjects perceive flow pressure-like sensations. The analysis of arm muscular activity seems to confirm these results.