Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
A framework for comparing task performance in real and virtual scenes
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Occlusion in mirror-based co-located augmented reality systems
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2005
International Journal of Human-Computer Studies
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Pseudo-haptics: from the theoretical foundations to practical system design guidelines
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Individual realities: customizing aesthetics in shared immersive virtual environments
Computational Aesthetics'07 Proceedings of the Third Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
The effects of VEs on mobility impaired users: presence, gait, and physiological response
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
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Immersive virtual environments (VEs) provideparticipants with computer-generated environments filledwith virtual objects to assist in learning, training, andpracticing dangerous and/or expensive tasks. But forcertain tasks, does having every object being virtualinhibit the interactivity? Further, does the virtual object'svisual fidelity affect performance? Overall VEeffectiveness may be reduced if users spend most of theirtime and cognitive capacity learning how to interact andadapting to interacting with a purely virtual environment.We investigated how handling real objects and howself-avatar visual fidelity affects performance on a spatialcognitive task in an immersive VE. We comparedparticipants' performance on a block arrangement task inboth a real-space environment and several virtual andhybrid environments. The results showed thatmanipulating real objects in a VE brings taskperformance closer to that of real space, compared tomanipulating virtual objects.