Communications of the ACM
Interactive vessel tracing in volume data
Proceedings of the 1997 symposium on Interactive 3D graphics
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Rotating virtual objects with real handles
ACM Transactions on Computer-Human Interaction (TOCHI)
Eye-hand co-ordination with force feedback
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Flexible New Technique for Camera Calibration
IEEE Transactions on Pattern Analysis and Machine Intelligence
Online model reconstruction for interactive virtual environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Reaching movements to augmented and graphic objects in virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Incorporating dynamic real objects into immersive virtual environments
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Polyhedral Visual Hulls for Real-Time Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
An affordable optical head tracking system for desktop VR/AR systems
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Spatial input/display correspondence in a stereoscopic computer graphic work station
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
VR '03 Proceedings of the IEEE Virtual Reality 2003
Optical Tracking Using Projective Invariant Marker Pattern Properties
VR '03 Proceedings of the IEEE Virtual Reality 2003
A Flexible Tracking Concept Applied to Medical Scenarios Using an AR Window
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
An Occlusion-Capable Optical See-through Head Mount Display for Supporting Co-located Collaboration
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
A Modular System for Collaborative Desktop VR/AR with a Shared Workspace
VR '04 Proceedings of the IEEE Virtual Reality 2004
Virtual Workbench: Near-Field Virtual Environment System with Applications
Presence: Teleoperators and Virtual Environments
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This paper describes the incorporation of realistic occlusion effects into mirror-based, stereoscopic co-location augmented reality display systems. By adding a light-blocking device in the form of an LCD panel undemeath the semitransparent mirror, the view of the physical world can be selectively blocked out such that virtual objects can fully occlude physical objects. Furthermore, by discarding pixels of the virtual objects rendered on the reflected display, physical objects seen through the semitransparent mirror and the transmissive LCD panel appear to occlude these virtual objects. The governing principles of the approach are described, and two algorithmic approaches (model based and vision based) for scene reconstruction and the generation of the occlusion masks are presented. Finally, a prototype implementation of the system is presented.