An experimental study on the role of touch in shared virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Supporting presence in collaborative environments by haptic force feedback
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback?
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
"Boundary of Illusion: " An Experiment of Sensory Integration with a Pseudo-Haptic System
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Interacting with virtual environments using a magnetic levitation haptic interface
IROS '95 Proceedings of the International Conference on Intelligent Robots and Systems-Volume 1 - Volume 1
Presence: Teleoperators and Virtual Environments
ACM Transactions on Applied Perception (TAP)
International Journal of Human-Computer Studies
Presence: Teleoperators and Virtual Environments
Pseudo-haptics: from the theoretical foundations to practical system design guidelines
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Discrimination of springs with vision, proprioception, and artificial skin stretch cues
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part I
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In this work, we investigate whether pseudo-haptic feedback is suitable for simulating torque feedback. Pseudohaptic feedback is based on the coupling of visual feedback and the internal resistance of an input device which passively reacts to the user's applied force. An experiment was conducted to evaluate this feedback and compare isometric and elastic input devices. It involved compliance discrimination between real torsion springs and pseudohaptic simulated torsion springs. Results show that torque haptic feedback was successfully simulated, with a difference in performance between device types. The elastic device yielded better resolution but higher subjective distortion of perception compared to the isometric device. Results are discussed on the basis of user answers, answer time, and applied torque.