Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback?
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Investigating response similarities between real and mediated social touch: a first test
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Huggy Pajama: a mobile parent and child hugging communication system
IDC '08 Proceedings of the 7th international conference on Interaction design and children
YourGloves, hothands and hotmits: devices to hold hands at a distance
Proceedings of the 25th annual ACM symposium on User interface software and technology
3D Virtual worlds and the metaverse: Current status and future possibilities
ACM Computing Surveys (CSUR)
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The motivation behind our work is to enrich social interaction and emotional involvement of the users of online communication media. The paper focuses on a novel haptic display HaptiHug for the representation of hug over a distance by means of online communication system supporting haptic feedback. The system integrates 3D virtual world Second Life, intelligent component for automatic recognition of hug cue from text messages, and innovative affective haptic interface providing additional nonverbal communication channel through simulation of social touch. Based on the real data (the pressure and duration of the interpersonal hug), the control system generates a signal that produces the feelings similar to the real hugging sensations. User study revealed that social pseudo-touch was successful in increasing the hugging immersion as well as hugging sensation.