Improving the accuracy of touch screens: an experimental evaluation of three strategies
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
High precision touch screen interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Target size study for one-handed thumb use on small touchscreen devices
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
TapTap and MagStick: improving one-handed target acquisition on small touch-screens
AVI '08 Proceedings of the working conference on Advanced visual interfaces
FEATURE: Is usability obsolete?
interactions - Design Fiction
The performance of touch screen soft buttons
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MicroRolls: expanding touch-screen input vocabulary by distinguishing rolls vs. slides of the thumb
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gesture tracking and recognition in touchscreens usability testing
Proceedings of the International Conference on Multimedia, Interaction, Design and Innovation
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In order to create high quality and easy-to-use mobile software, the process of mobile device applications (MDAs) development must be accommodated to usability challenges. As present-day MDAs mostly target smartphones, with touchscreen ones increasingly gaining popularity, the primary focus in improving this process should include support for usability awareness at the earliest possible development phase for this class of mobile devices. In this paper we propose a model interaction benchmark test providing both quantitative and qualitative usability feedback at the elementary touchscreen action level.