CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Some design refinements and principles on the appearance and behavior of marking menus
Proceedings of the 8th annual ACM symposium on User interface and software technology
Two-handed direct manipulation on the responsive workbench
Proceedings of the 1997 symposium on Interactive 3D graphics
Attention and visual feedback: the bimanual frame of reference
Proceedings of the 1997 symposium on Interactive 3D graphics
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Two-handed virtual manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
Using transparent props for interaction with the virtual table
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Exploring bimanual camera control and object manipulation in 3D graphics interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Towards usable VR: an empirical study of user interfaces for immersive virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Issues and techniques in touch-sensitive tablet input
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
VR '99 Proceedings of the IEEE Virtual Reality
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Virtual Notepad: Handwriting in Immersive VR
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Passive haptics significantly enhances virtual environments
Passive haptics significantly enhances virtual environments
Soap: a pointing device that works in mid-air
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Soap: a pointing and gaming device for the living room and anywhere else
ACM SIGGRAPH 2007 emerging technologies
ARForce: a marker-based augmented reality system for force distribution input
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Lessons about virtual environment software systems from 20 years of ve building
Presence: Teleoperators and Virtual Environments
Imaginary phone: learning imaginary interfaces by transferring spatial memory from a familiar device
Proceedings of the 24th annual ACM symposium on User interface software and technology
PalmRC: imaginary palm-based remote control for eyes-free television interaction
Proceedings of the 10th European conference on Interactive tv and video
Individual realities: customizing aesthetics in shared immersive virtual environments
Computational Aesthetics'07 Proceedings of the Third Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
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We present a user interface for virtual environments that utilizes the non-dominant hand to provide haptic feedback to the dominant hand while it interacts with widgets on a virtual control panel. We believe this technique improves on existing prop-based methods of providing haptic feedback. To gauge the interface's effectiveness, we performed a usability study. We do not present a formal comparison with prior techniques here. The goal of this study was to determine the feasibility of using the non-dominant hand for haptic feedback, and to obtain subjective data about usability. The results demonstrated that the interface allowed users to perform precision tasks. These results have convinced us that this technique has potential and warrants further development.