CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The “Silk Cursor”: investigating transparency for 3D target acquisition
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two pointer input for 3D interaction
Proceedings of the 1997 symposium on Interactive 3D graphics
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring bimanual camera control and object manipulation in 3D graphics interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Testbed evaluation of virtual environment interaction techniques
Proceedings of the ACM symposium on Virtual reality software and technology
Measuring the allocation of control in a 6 degree-of-freedom docking experiment
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The keystroke-level model for user performance time with interactive systems
Communications of the ACM
Interaction techniques for common tasks in immersive virtual environments: design, evaluation, and application
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Precise and Rapid Interaction through Scaled Manipulation in Immersive Virtual Environments
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Evaluation of 12-DOF input devices for navigation and manipulation in virtual environments
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Building on realism and magic for designing 3D interaction techniques
IEEE Computer Graphics and Applications
Proceedings of the 10th asia pacific conference on Computer human interaction
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We describe a user study comparing a two-handed controller-based input device to a two-handed tracking solution, both offering the control space of six degrees of freedom to each hand. For benchmarking the different input modalities we implemented a set of evaluation tasks requiring viewpoint navigation, selection and object manipulation in a maze-like virtual environment. The results of the study reveal similar overall performance for both input modalities for compound tasks. However significant differences with respect to the involved subtasks were found. Furthermore we can show that the integral attributes of a subtask do not necessarily need to be manipulated by a single hand. Instead, the simultaneously required degrees of freedom for operating integrally perceived subtasks may also be distributed to both hands for better control.