CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrality and separability of input devices
ACM Transactions on Computer-Human Interaction (TOCHI)
Navigation and locomotion in virtual worlds via flight into hand-held miniatures
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Manual and cognitive benefits of two-handed input: an experimental study
ACM Transactions on Computer-Human Interaction (TOCHI)
Measuring the allocation of control in a 6 degree-of-freedom docking experiment
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The cubic mouse: a new device for three-dimensional input
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Cubic-Mouse-Based Interaction in Virtual Environments
IEEE Computer Graphics and Applications
Interaction techniques for common tasks in immersive virtual environments: design, evaluation, and application
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IEEE Computer Graphics and Applications
Insights from dividing 3D goal-directed movements into meaningful phases
IEEE Computer Graphics and Applications
EGVE'07 Proceedings of the 13th Eurographics conference on Virtual Environments
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Navigation and manipulation in virtual environments may require up to six degrees of freedom each. Input devices with twelve or more degrees of freedom can avoid explicit changes between navigation and manipulation and may therefore perform well in certain situations. However, usability of already existing 12-DOF devices is still unclear. For evaluating such handheld devices, we developed an extended docking task based on docking tasks designed for examining the usability of 6-DOF devices. In addition to the usually investigated object manipulation, the task requires navigation. We compared docking performances of two 12-DOF devices, the CubicMouse and the YoYo. Additionally, performance with a newly developed 12-DOF input device, the SquareBone, was under study. The SquareBone, a variation of the YoYo idea combined with some potentially beneficial features of the CubicMouse, provides 2 * 6 elastic DOF which can be controlled simultaneously. The study revealed that the isotonic CubicMouse, although preferred by novice users, was outperformed by the elastic SquareBone and the YoYo. The new SquareBone was shown to bear the potential of becoming superior to the YoYo, possibly because it enables simultaneous control of the 2*6 DOF.