Integrality and separability of input devices
ACM Transactions on Computer-Human Interaction (TOCHI)
Evaluation of 12-DOF input devices for navigation and manipulation in virtual environments
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Improving bi-manual 3D input in CAD modelling by part rotation optimisation
Computer-Aided Design
A comparative study of four input devices for desktop virtual walkthroughs
Computers in Human Behavior
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part II
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Although 3D graphics applications are increasingly in regular use, the development of input devices for this particular domain has evolved slowly. The desktop is still dominated by the mouse, and overall, only a small variety of input devices is commercially available. For example, for VR applications, tracked wands are commonly used--and, to a lesser degree, gloves.In response to the need for more input devices, this article provides an overview of some of the authors' input device developments.