Integrality and separability of input devices
ACM Transactions on Computer-Human Interaction (TOCHI)
Walking walking-in-place flying, in virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
Navigating Large-Scale “Desk-Top” Virtual Buildings: Effects of Orientation Aids and Familiarity
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
The prospects for psychological science in human-computer interaction
Human-Computer Interaction
Head-mounted display versus desktop for 3D navigation in virtual reality: a user study
Multimedia Tools and Applications
Cybersickness induced by desktop virtual reality
Proceedings of Graphics Interface 2012
Shape recognition of laser beam trace for human-robot interface
Pattern Recognition Letters
Hi-index | 0.00 |
This paper presents the results of an experiment measuring the effect of four different input devices on overall task performance for desktop virtual walkthroughs. The input devices tested are: a keyboard, a mouse, a joystick and a gamepad. The results indicate that the participants completed the tasks in significantly less time and distance travelled with the mouse than with the three other input devices. The use of the mouse also significantly reduced the number of collisions, while the use of the gamepad resulted in significantly more collisions.