Beyond Fitts' law: models for trajectory-based HCI tasks
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
User performance in relation to 3D input device design
ACM SIGGRAPH Computer Graphics
Human Movement Performance in Relation to Path Constraint - The Law of Steering in Locomotion
VR '03 Proceedings of the IEEE Virtual Reality 2003
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
IEEE Computer Graphics and Applications
Hacking the Nintendo Wii Remote
IEEE Pervasive Computing
PlayWrite: end-user adaptable games to support adolescent mental health
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Evaluation of 2D and 3D glove input applied to medical image analysis
International Journal of Human-Computer Studies
Design and evaluation guidelines for mental health technologies
Interacting with Computers
Hi-index | 0.00 |
Recent studies present Virtual Reality (VR) as potentially effective technology in the Mental Health (MH) field. The objective of this paper is to evaluate two interaction techniques (traditional vs novel) using a popular and low-cost input device (WiiMote) within a theoretical framework of the Steering Law. The results show that the WiiMote responds to the requirements for the MH technologies, and that the law of Steering continues to be valid on all of three paths. This opens up a new range of possible research studies for the design and evaluation of interaction techniques in MH field.