View size and pointing difficulty in multi-scale navigation
Proceedings of the working conference on Advanced visual interfaces
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
Effects of view, input device, and track width on video game driving
Proceedings of Graphics Interface 2011
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Short paper: role of force-cues in path following of 3D trajectories in virtual reality
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
Interfaces for cloning in immersive virtual environments
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
Haptic interface for non-visual steering
Proceedings of the 2013 international conference on Intelligent user interfaces
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We examine the law of steering - a quantitative modelof human movement time in relation to path width andlength previously established in hand drawing movement- in a VR locomotion paradigm. Participants drove asimulated vehicle in a virtual environment on paths whoseshape and width were manipulated. Results showed thatthe law of steering also applies to locomotion.Participants' mean trial completion times linearlycorrelated (r2 between 0.985 and 0.999) with an index ofdifficulty quantified as path distance to width ratio for thestraight and circular paths used in this experiment. Theiraverage mean and maximum speed was linearlyproportional to path width. Such human performanceregularity provides a quantitative tool for 3D humanmachine interface design and evaluation.