Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
The design and implementation of pie menus
Dr. Dobb's Journal
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Image plane interaction techniques in 3D immersive environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Exploring bimanual camera control and object manipulation in 3D graphics interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the seventh international conference on 3D Web technology
Balance NAVE: a virtual reality facility for research and rehabilitation of balance disorders
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
SoftGenLock: active stereo and genlock for PC cluster
EGVE '03 Proceedings of the workshop on Virtual environments 2003
blue-c: a spatially immersive display and 3D video portal for telepresence
ACM SIGGRAPH 2003 Papers
Put a grammar here: bi-directional parsing in multimodal interaction
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Realizing Hinokio: candidate requirements for physical avatar aystems
Proceedings of the ACM/IEEE international conference on Human-robot interaction
Vision-based hand pose estimation: A review
Computer Vision and Image Understanding
Clavius: bi-directional parsing for generic multimodal interaction
COLING ACL '06 Proceedings of the 21st International Conference on computational Linguistics and 44th Annual Meeting of the Association for Computational Linguistics: Student Research Workshop
A sensors-based two hands gestures interface for virtual spaces
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
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Immersive Environments offer users the experience of being submerged in a virtual space, effectively transcending the boundary between the real and virtual world. We present a framework for visualization and manipulation of 3D virtual environments in which users need not resort to the awkward command vocabulary of traditional keyboard-and-mouse interaction. We have adapted the transparent toolglass paradigm as a gestural interface widget for a spatially immersive environment. To serve that purpose, we have implemented a bimanual gesture interpreter to recognize and translate a user's actions into commands for control of these widgets. In order to satisfy a primary design goal of keeping the user completely untethered, we use purely video-based tracking techniques.