Rendering antialiased shadows with depth maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Visibility preprocessing for interactive walkthroughs
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Fast shadows and lighting effects using texture mapping
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Hierarchical Z-buffer visibility
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Robust multiple car tracking with occlusion reasoning
ECCV '94 Proceedings of the third European conference on Computer vision (vol. 1)
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Realistic, hardware-accelerated shading and lighting
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A Flexible New Technique for Camera Calibration
IEEE Transactions on Pattern Analysis and Machine Intelligence
Orientation Tracking for Outdoor Augmented Reality Registration
IEEE Computer Graphics and Applications
From Urban Terrain Models to Visible Cities
IEEE Computer Graphics and Applications
SiteCity: A Semi-Automated Site Modelling System
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
Augmented Virtual Environments (AVE): Dynamic Fusion of Imagery and 3D Models
VR '03 Proceedings of the IEEE Virtual Reality 2003
Inertial Head-Tracker Sensor Fusion by a Complimentary Separate-Bias Kalman Filter
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Extendible Tracking by Line Auto-Calibration
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
Urban site modeling from LiDAR
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Natural feature tracking for augmented reality
IEEE Transactions on Multimedia
Visual contextualization and activity monitoring for networked telepresence
Proceedings of the 2004 ACM SIGMM workshop on Effective telepresence
Polygon-based texture mapping for cyber city 3D building models
International Journal of Geographical Information Science
Urban Sketcher: Mixed Reality on Site for Urban Planning and Architecture
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Bimanual handheld mixed reality interfaces for urban planning
Proceedings of the International Conference on Advanced Visual Interfaces
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An Augmented virtual Environment (AVE) fuses dynamic image with 3D models. An AVE provides a unique approach to visuaiizing spatial relationships and temporal events that occur on real world environments, A geornetric scene model provides a 3D substrate for the visualization of multiple Image sequences gathered by fixed or moving image sensors. The resulting viualization is that of a world in-miniature that depicts the corresponding real-world scene and dynamic actrvities, This paper describes the core elements of aN AV£ system, including static and dynamic model construction, sensor tracking, and image projection for 3D visualization.