A multiresolution spline with application to image mosaics
ACM Transactions on Graphics (TOG)
Using vanishing points for camera calibration
International Journal of Computer Vision
Fast shadows and lighting effects using texture mapping
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Creating full view panoramic image mosaics and environment maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
International Journal of Computer Vision
Mosaicing on Adaptive Manifolds
IEEE Transactions on Pattern Analysis and Machine Intelligence
Spherical Mosaics with Quaternions and Dense Correlation
International Journal of Computer Vision
A Flexible New Technique for Camera Calibration
IEEE Transactions on Pattern Analysis and Machine Intelligence
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Comprehensive interest points based imaging mosaic
Pattern Recognition Letters
An efficient method to build panoramic image mosaics
Pattern Recognition Letters
Mapping Cityscapes to Cyber Space
CW '03 Proceedings of the 2003 International Conference on Cyberworlds
Visualizing reality in an augmented virtual environment
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
Technical Section: A novel constrained texture mapping method based on harmonic map
Computers and Graphics
New methods for dynamic mosaicking
IEEE Transactions on Image Processing
Efficient Viewpoint Selection for Urban Texture Documentation
GSN '09 Proceedings of the 3rd International Conference on GeoSensor Networks
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The three-dimensional building model is one of the most important components in a cyber city implementation. Currently, however, most building models do not have sufficient and accurate texture information. The lack of texture not only makes 3D building models less realistic in visualization, it may also fail to provide needed information in intricate applications. This study developed a polygon-based texture mapping system to produce near photo-realistic texture mappings for 3D building models. Textures of building exteriors were generated from mosaics of close-range photographs acquired with commodity digital cameras. The developed system integrated multiple digital photographs to create texture mosaics that were continuous in geometric outlines and smooth in colour shadings, and correctly mapped them onto corresponding building model façades. A test example demonstrated that the resultant building model had more complete and accurate texture features as well as a near-photo-realistic appearance.