3D position, attitude and shape input using video tracking of hands and lips
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
HoloWall: designing a finger, hand, body, and object sensitive wall
Proceedings of the 10th annual ACM symposium on User interface software and technology
Emancipated pixels: real-world graphics in the luminous room
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Expert Systems and Applied Artificial Intelligence
Expert Systems and Applied Artificial Intelligence
IEEE MultiMedia
Computer Vision for Interactive Computer Graphics
IEEE Computer Graphics and Applications
Electric Field Sensing For Graphical Interfaces
IEEE Computer Graphics and Applications
Toward Spontaneous Interaction with the Perceptive Workbench
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Avocado: A Distributed Virtual Reality Framework
VR '99 Proceedings of the IEEE Virtual Reality
Interactive 3D pointing device using mirror reflections
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
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Immersive virtual environments require input devices that complement and bolster natural interaction with the virtual content. Such an input device, in addition to it needing to be wireless, should be able to affect multiple degrees of freedom. Computer vision presents a means of creating such a device. However conventional computer vision solutions to 3D tend to be complicated and expensive or inaccurate. We present a single camera approach, "Reflections", which presents a simple and inexpensive way of implementing a three, and more, degree of freedom wireless interaction and tracking device having suitable accuracy. We consider advantages and limitations of this method. We also discuss it's implementation in two applications; firstly a virtual drums application and secondly a virtual reality application, Ndebele painting.