Three-dimensional computer vision: a geometric viewpoint
Three-dimensional computer vision: a geometric viewpoint
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Field mice: extracting hand geometry from electric field measurements
IBM Systems Journal
Interacting with reflections in virtual environments
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Expert Systems and Applied Artificial Intelligence
Expert Systems and Applied Artificial Intelligence
Epipolar Geometry in Stereo, Motion, and Object Recognition: A Unified Approach
Epipolar Geometry in Stereo, Motion, and Object Recognition: A Unified Approach
Process Division in Haptic Display System
ICPADS '00 Proceedings of the Seventh International Conference on Parallel and Distributed Systems: Workshops
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We propose a system that uses a camera and a mirror to input behaviour of a pointer in 3D space. Using direct and reflection images of the pointer obtained from single directional camera input, the system computes the 3D positions and the normal vector of the mirror simultaneously. Although the system can only input the "relative positions" of the pointer, in terms of 3D locations without scale factor, calibration of the mirror orientation is not needed. Thus, the system presents a very simple and inexpensive way of implementing an interaction device.