ARCBALL: a user interface for specifying three-dimensional orientation using a mouse
Proceedings of the conference on Graphics interface '92
Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
IEEE Computer Graphics and Applications
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
The ImmersaDesk and Infinity Wall projection-based virtual reality displays
ACM SIGGRAPH Computer Graphics
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
Proceedings of the 16th annual ACM symposium on User interface software and technology
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lumisight table: interactive view-dependent display-table surrounded by multiple users
SIGGRAPH '04 ACM SIGGRAPH 2004 Emerging technologies
Testbed Evaluation of Virtual Environment Interaction Techniques
Presence: Teleoperators and Virtual Environments
The booTable experience: iterative design and prototyping of an alternative interactive tabletop
Proceedings of the 8th ACM Conference on Designing Interactive Systems
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In the future ubiquitous computing living environment, humans will interact with computers (knowingly or unknowingly) any where by various means other than through the traditional desktop interface (e.g. keyboard and mouse). Interacting with a "smart" table could very well be one such probable scenario. In this paper, we outline and classify various possible techniques for interacting with the smart table under reasonable assumptions about the operating environment. We considered the primitive tasks of object selection, object manipulation and menu control. The classification should serve as a basis for experimenting, designing, selecting, composing and implementing a specific interaction technique for a given task to achieve high usability.