A retrospective look at PD projects
Communications of the ACM - Special issue Participatory Design
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
A visit to the 'new Utopia': revitalizing democracy, emancipation and quality in co-operative design
Proceedings of the third Nordic conference on Human-computer interaction
Participatory design: the will to succeed
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
StorySurfer: a playful book browsing installation for children's libraries
Proceedings of the 6th international conference on Interaction design and children
bibPhone: adding sound to the children's library
Proceedings of the 6th international conference on Interaction design and children
Participative design and the challenges of large-scale systems: extending the iterative PD approach
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
U.F.O.scope!: families playing together at the public library
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Challenges of participation in large-scale public projects
Proceedings of the 11th Biennial Participatory Design Conference
Crowdboard: an augmented whiteboard to support large-scale co-design
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
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In this paper, we present a case study of a participatory project that focuses on interaction in large-scale design, namely, the development of the new Urban Mediaspace Aarhus. This project, which has been under way for ten years, embodies a series of issues that arise when participatory design approaches are applied to large-scale, IT-oriented projects. At the same time, it highlights the issues public knowledge institutions face, when interactive technologies challenge their fundamental roles and practices; by extension, this case offers examples of how these challenges may be explored and addressed through IT-based participatory initiatives. We present a range of such activities carried out during the past ten years, and present the main lessons from the project, based on interviews with three key stakeholders. These lessons focus on how to make participation work in practice, how to align different paradigms of inquiry and practice in a project of this scale, and how to capture and anchor the insights from participatory events to inform the ongoing design process.