Reflections on participatory design: lessons from the trillium experience
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using the new ACM code of ethics in decision making
Communications of the ACM
A retrospective look at PD projects
Communications of the ACM - Special issue Participatory Design
Bringing design to software
Back to work: renewing old agendas for cooperative design
Computers and design in context
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
interactions
Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The design of children's technology
The design of children's technology
Users and computers: a contextual approach to design of computer artifacts
Scandinavian Journal of Information Systems
Scandinavian Journal of Information Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
Design at Work: Cooperative Design of Computer Systems
Design at Work: Cooperative Design of Computer Systems
Understanding Computers and Cognition: A New Foundation for Design
Understanding Computers and Cognition: A New Foundation for Design
User Centered System Design; New Perspectives on Human-Computer Interaction
User Centered System Design; New Perspectives on Human-Computer Interaction
Education and Information Technologies
D for democracy: on political ideals in participatory design
Scandinavian Journal of Information Systems
Aesthetic interaction: a pragmatist's aesthetics of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Work-Oriented Design of Computer Artifacts
Work-Oriented Design of Computer Artifacts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Help From Strangers --Media Arts In Ambient Intelligence Research
Proceedings of the 2007 conference on Advances in Ambient Intelligence
Challenges of participation in large-scale public projects
Proceedings of the 11th Biennial Participatory Design Conference
One for all, all for one: performing citizen driven development of public E-services
ePart'11 Proceedings of the Third IFIP WG 8.5 international conference on Electronic participation
Scandinavian participatory design: dialogic curation with teenagers
Proceedings of the 11th International Conference on Interaction Design and Children
Proceedings of the 12th Participatory Design Conference: Research Papers - Volume 1
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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25 years ago co-operative design started out as a result of technological immersion in workplace settings. The cooperative design approach propagated how ideals as democracy, emancipation and quality were essential when designing technology for workplaces. Today, technology is spread into domestic and non-professional practices. Even though time has changed over the past 25 years, this paper argues for a revitalization of the 'Utopian' ideals when designing technology for everyday use. By addressing the original 'Utopian' ideals in the light of the new challenges for co-operative design, this paper voices the need for democracy, emancipation and quality when designing technology for non-professional use. The paper discusses the ideals in three current design projects.