Revisiting the visit:: understanding how technology can shape the museum visit
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Archeoguide: System Architecture of a Mobile Outdoor Augmented Reality System
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Augmenting the science centre and museum experience
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Queue - RFID
Creating Assemblies in Public Environments: Social Interaction, Interactive Exhibits and CSCW
Computer Supported Cooperative Work
Technology as Experience
Context-based design of mobile applications for museums: a survey of existing practices
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Child's play: a comparison of desktop and physical interactive environments
Proceedings of the 2005 conference on Interaction design and children
Reading alone together: creating sociable digital library books
Proceedings of the 2005 conference on Interaction design and children
InfoGallery: informative art services for physical library spaces
Proceedings of the 6th ACM/IEEE-CS joint conference on Digital libraries
Reclaiming public space: designing for public interaction with private devices
Proceedings of the 1st international conference on Tangible and embedded interaction
StorySurfer: a playful book browsing installation for children's libraries
Proceedings of the 6th international conference on Interaction design and children
bibPhone: adding sound to the children's library
Proceedings of the 6th international conference on Interaction design and children
Peephole experiences: field experiments with mixed reality hydroscopes in a marine center
Proceedings of the 2007 conference on Designing for User eXperiences
U.F.O.scope!: families playing together at the public library
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Designing technology for active spectator experiences at sporting events
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Bridging the gap: implementing interaction through multi-user design
CHI '11 Extended Abstracts on Human Factors in Computing Systems
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We address the challenges facing designers of interactive technologies for public knowledge institutions such as museums, libraries and science centres. We argue that visitor participation is a key concern for these institutions and present a theoretical framework for understanding participation grounded in pragmatist philosophy. We then present design work carried out in three different settings, namely a museum, a combined aquarium and science centre, and a municipal library. Based on a discussion of these design cases, we offer six design considerations for designing for participation in public knowledge institutions.